![]() ![]() You can access few useful features such as returning to the title screen, teleporting into a different map or play a cutscene. When you access to the CAMP menu by pressing Start you can access to the debug menu by pressing the R2 button, that will convert the option “Config” to “DEBUG”. The engine creates a file called openkh.log, where it stores a high degree of debugging information helpful to understand how the game internally works or to understand what caused a crash. ![]() Finally change the config.yml to let the engine know the directory of the game’s data. A dotnet path_to_ps4_assets -recursive will just do the trick. ![]() In this case you would need to strip out the HD assets with the command line tool. The PlayStation 4 assets uses high-definition textures, but they are currently unsupported as we miss a GNF image decoder. There are various PSARC extractors you can find using your favourite search engine. You need to extract those two files and merge their extracted content into the same directory. You would need a way to access to the game’s data, potentially with a jailbroken PlayStation 4, to get the files kh2_first.psarc and kh2_second.psarc. Using PlayStation 4 assets is more complicated, but it leads to better results such as 16:9 support and native support for all the main 5 languages. You can optionally decide to extract the content of KH2.IMG if you are interested on modding the game’s data as the engine supports loading extracted asset. Change the config.yml to let the game engine knows where is the location of the game’s data. The choice to copy those files in a convenient folder or to ask the engine to load the files directly from the disc is yours. Its content will reveal a bunch of files, but we are interested only in KH2.IMG and KH2.IDX. Insert your original game disc in your computer or mount the ISO from your game’s dump. Once the assets and configurations are set, run on Windows or dotnet on different operating systems. OpenKH will never host any of the original game files as they are copyrighted. In its current form the engine needs your original copy of Kingdom Hearts II for PlayStation 2 or PlayStation 4, no matter from which region. The OpenKH Game Engine aims to re-create the same experience for games from Kingdom Hearts 1 to Kingdom Hearts Dream Drop Distance, allowing to mix assets between those games and unleash modding by expanding the source code or from just unchain the games from the hardware limitations of their original hardwares.Īs for today, there is only basic support for Kingdom Hearts II and it runs on Windows, Linux and macOS. ![]()
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